Messing around today with player movement vs. ship movement. I tried making Player movement in spurts, while ship movement is a consistent stream of force propelling it. That way, it’d be really annoying to cover large distances just as a Naut so there is greater incentive to use your badass ship. I also tried using the grappling hook as an anchor and it totally worked. It’s still imperfect (and ugly) at this point, but it’s a definite start. I quit my serving job so more to come in the weeks ahead.