I’m talking about the big Corellion ships…

Okay, so we now have a script that creates a cube-mesh from scratch and assigns in UV’s from one single texture atlas. In other words, when I place a “Metal Block” it’s actually just creating a gameobject with a box collider, empty mesh filter, mesh renderer with texture atlas, and this new script on it. The script then creates the mesh, assigns its UVs accordingly, and renders it. This is pretty rad because it has increased performance so much that a ship like the one above, composed of thousands of cubes, can be rendered at around 60 fps. Pretty badass. I’m happy.


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