Polishing the Pre-Alpha

We intend to keep our Pre-Alpha Web-player online for the time being – free to play – until we’re ready to start charging for our releases. This means that you, the user, get free access to the product and get to give us feedback on where the game needs to go. Seems to be a successful model for the indie game scene, and frankly we’re just thrilled to have our work seen by as many people as we can.

The Franken-naut's hand!

I spent the evening polishing up the pre-alpha to be just a touch more user accessible upon loading. There’s a pre-fab ship, ready to use upon opening, so the player doesn’t have to figure out how to build his ship before he can fly around. I’ve repaired that god-awful mining animation and put a hand on the screen to signal to the player that he/she is in “interact” mode. Through little things like this, I hope to make it so the average person who hits the site doesn’t bounce away in frustration 2 seconds later.

Sooner rather than later, though, we’re going to have to master Blender well enough to make nice-looking meshes instead of boxy approximations. Animations, too, are on the horizon. All this means that we’re going to want to include someone on the team with real artistic talent… or grow it ourselves!

Eric and I are both deeply satisfied with how far this little experiment has come. We enjoy it enough to dedicate long hours after work and school and even throw our 8am-6pm Saturdays into the ring! What a fulfilling project. 

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