Where have we been?

Mostly, in Skyrim.

But I have also been working on the voxel-system which should make pretty procedurally-generated asteroids and make the game run really fast. Still in its infant stages (see below), but it’s coming along nicely. Our plan is to have that all up and running by the new year. Here’s to New Years Resolutions! …Right?!

Stay tuned Driftaz!

– Eric

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