I’ve never done much by the way of complicated animation before, but we plan to do a bunch of it for our next project, Summit. Here’s what I snuck in during my lunch break today.
Very, very basic as you can see (and with our requisite jank levels), but I think I’ve grasped the basics. Now it’s time to look at images like the thing below and compare on a frame by frame basis. Get get things more detailed.
Thanks for tuning in!
After getting home today I spent more time on the animation, giving special attention to the motion of the legs and feet. I think I got a much more natural motion of the limbs with just a few hours work – it gives me confidence we can improve on this as time goes on. Still work to be done, though – as I look at this video I realize the arms are slightly out of sync.
Some kind advisers from the developer community have recommended making a “Lite” version to drive sales. More people to play Shaped! And, ideally, to drive sales for the full version. iOS build coming soon.
Sometimes, you need to throw together some crappy art in order to test coding concepts. In this case, I needed to mock up the entire character and some objects before I could truly test out some mechanics.
The IGG Marathon is a really event run by really cool people seeking to encourage people to donate to Child’s Play and build exposure for independent games at the same time. Your donation not only goes to help out children in hospitals, but also drives a counter deciding which games are going to be played over a non-stop, hours long marathon. Last year they played for 79 hours, raising a hell of a lot of money and showing off tons of indie games.
Doing good work, if you ask me.
We at Send More People totally recommend you check the site out, and even donate, if you can.
There’s going to be a livestream of the event and a live chat where folks can talk about the game. One of us is going to make an appearance (acts of god and day-jobs permitting) for the conversation and give away a few free copies of the game. Hope to see you all there!
At long last, Shaped is available on the iOS App Store and on Google Play!
It’s been a long time coming. When we first met and started talking about our passion for video games and programming, I don’t think either of us believed that we would be publishing a real, honest to goodness game in less than two short years. Shaped has been a labor of love for both of us – an opportunity to pick up not just game design, but business and marketing skills. We’re going to keep on learning. We love this.
To our friends and family who’ve encouraged us in this experience – thank you.