Haul your objects. Haul your friends.
This week we got networking working in Drift. And to prove it to you, we’re going to show the update from both of our perspectives.
Accomplished this week:
- Shipbuilding across the network (woo!)
- Player can choose a login name
- automatically updating list of server names
- Badass setting around a planet
- flashlight controls
- look controls
- Naut mesh
We’re back to working on Drift.
What’s fun is that we can apply some of the skills we’ve picked up in our “in between” projects. Eric is doing some pretty incredible work with procedurally generated voxel terrain. I’ve had a little practice working out an oxygen system (originally it was for Debris) so I took my work freom an earlier project and built off of it.
Huzzah for game dev!
A humble jam “hosted” by Send More People
Watch the livestreams of seven indie game developer teams from all across the world as they do their passion project of dev. There are no prizes to be won in this jam, and no expectations except to work on a game and have fun! Watch the videos below, engage with the dev teams on Twitter and on Google+ with hashtag #WeekendWarriorJam. (Want to join up? See instructions below!)
Games & Participants
Catastrophy, by Adam Long
Latest ‘playable’ build HERE
Interested in joining? Welcome! Here’s How to Participate
- Get a live stream of your dev process. Derek and Eric are big fans of Google+ Hangouts, which allow you to broadcast your screen for free. Maybe instead you use Twitch.tv or other services. As long as there is a link to broadcast your video, you can share it with us and we’ll publish it to the world. Or, heck, send us your liveblog. The hashtag you’ll be using. Whatever’s clever.
- Send us your info. We’d love to host your information. Contact us at email@example.com and send us:
~ Your name and/or company
~ The name of your project
~ Your website or blog (so people can find out more about you)
~ Your video dev feed (You’ll need to do this the day of the jam)
~ An image of your logo and project. On March 2nd, we’ll host your info on our website, and publish the page on Reddit’s /r/gamedev and the Google+ Indie Game Developers Community.
- Share online. We’ll be posting everyone’s individual website to our twitter feed @SendMorePeople. We encourage you to do the same. Join in the conversation online with the hashtag #WeekendWarriorJam – discuss your work on Reddit and other gaming communities.
- Encourage your fellow indie developers. Take a moment to watch the streams of your other friendly game-devs.
Feel free to reach out to us with any questions you may have. Email firstname.lastname@example.org or reach out to us on Twitter: Derek Gildea is @derekpost and Eric Daily is @ericdaily. And of course, Send More People can be reached at @SendMorePeople. Good luck!
As you can see from the photos, I got an (ugly but functional) in-game chat system up and running today. You can type in your username and it’ll appear next to your chat string in the chat window. In the future, this username sign in info will be stored on some database when you sign up. I also ported over the networking code to C# and commented it out for future reference. Once I fully grasp it, I can bend it to my will!
I thought it might be interesting for folks to see the music that we’ve been generating for our projects. Even though only one game has been published, we’ve got done dozens of songs.
Astral Battle is a soundtrack from “Drift”, Send More People’s once and future space game project.
The song was intended to be the in-combat music for a game set in the far reaches of space. Drift went through several concept iterations which ended up removing ship to ship fighting. The piece has a soft spot in Derek’s heart, though, and he plans to work it in, when and if Send More People returns to Drift.
Author: Derek Gildea